I designed and developed Rules of Acquisition – A Ferengi Profiteering Game, as a playful tribute to Star Trek’s most capitalist-minded species. I wanted a living, breathing ChatGPT-based simulation that captured the spirit of Ferengi deal-making: sharp margins, opportunistic trading, and the constant temptation to bend the rules for profit (at the risk of great penalty of course). I built the core mechanics around dynamic variables—market flux, political influences, risk, reputation, and shifting supply-and-demand curves—so every playthrough feels like a fresh chance to outwit the galaxy. The goal was to build something light, fast, and accessible, but still rich enough to scratch that satisfying “optimise the numbers” itch. I love Star Trek, as well as economic simulators, so Rules of Acquisition seemed like a fun project. The game also gave me chance to embed improvements I’d made to economic and situational simulation since the launch of Disneyland Paris Resort Tycoon.



